Provides an interface to the OpenGL ES 2.0 graphics rendering context for the drawing surface of an HTML element.

MDN Reference

interface WebGLRenderingContext {
    ACTIVE_ATTRIBUTES: 35721;
    ACTIVE_TEXTURE: 34016;
    ACTIVE_UNIFORMS: 35718;
    ALIASED_LINE_WIDTH_RANGE: 33902;
    ALIASED_POINT_SIZE_RANGE: 33901;
    ALPHA: 6406;
    ALPHA_BITS: 3413;
    ALWAYS: 519;
    ARRAY_BUFFER: 34962;
    ARRAY_BUFFER_BINDING: 34964;
    ATTACHED_SHADERS: 35717;
    BACK: 1029;
    BLEND: 3042;
    BLEND_COLOR: 32773;
    BLEND_DST_ALPHA: 32970;
    BLEND_DST_RGB: 32968;
    BLEND_EQUATION: 32777;
    BLEND_EQUATION_ALPHA: 34877;
    BLEND_EQUATION_RGB: 32777;
    BLEND_SRC_ALPHA: 32971;
    BLEND_SRC_RGB: 32969;
    BLUE_BITS: 3412;
    BOOL: 35670;
    BOOL_VEC2: 35671;
    BOOL_VEC3: 35672;
    BOOL_VEC4: 35673;
    BROWSER_DEFAULT_WEBGL: 37444;
    BUFFER_SIZE: 34660;
    BUFFER_USAGE: 34661;
    BYTE: 5120;
    canvas: OffscreenCanvas | HTMLCanvasElement;
    CCW: 2305;
    CLAMP_TO_EDGE: 33071;
    COLOR_ATTACHMENT0: 36064;
    COLOR_BUFFER_BIT: 16384;
    COLOR_CLEAR_VALUE: 3106;
    COLOR_WRITEMASK: 3107;
    COMPILE_STATUS: 35713;
    COMPRESSED_TEXTURE_FORMATS: 34467;
    CONSTANT_ALPHA: 32771;
    CONSTANT_COLOR: 32769;
    CONTEXT_LOST_WEBGL: 37442;
    CULL_FACE: 2884;
    CULL_FACE_MODE: 2885;
    CURRENT_PROGRAM: 35725;
    CURRENT_VERTEX_ATTRIB: 34342;
    CW: 2304;
    DECR: 7683;
    DECR_WRAP: 34056;
    DELETE_STATUS: 35712;
    DEPTH_ATTACHMENT: 36096;
    DEPTH_BITS: 3414;
    DEPTH_BUFFER_BIT: 256;
    DEPTH_CLEAR_VALUE: 2931;
    DEPTH_COMPONENT: 6402;
    DEPTH_COMPONENT16: 33189;
    DEPTH_FUNC: 2932;
    DEPTH_RANGE: 2928;
    DEPTH_STENCIL: 34041;
    DEPTH_STENCIL_ATTACHMENT: 33306;
    DEPTH_TEST: 2929;
    DEPTH_WRITEMASK: 2930;
    DITHER: 3024;
    DONT_CARE: 4352;
    drawingBufferColorSpace: PredefinedColorSpace;
    drawingBufferHeight: number;
    drawingBufferWidth: number;
    DST_ALPHA: 772;
    DST_COLOR: 774;
    DYNAMIC_DRAW: 35048;
    ELEMENT_ARRAY_BUFFER: 34963;
    ELEMENT_ARRAY_BUFFER_BINDING: 34965;
    EQUAL: 514;
    FASTEST: 4353;
    FLOAT: 5126;
    FLOAT_MAT2: 35674;
    FLOAT_MAT3: 35675;
    FLOAT_MAT4: 35676;
    FLOAT_VEC2: 35664;
    FLOAT_VEC3: 35665;
    FLOAT_VEC4: 35666;
    FRAGMENT_SHADER: 35632;
    FRAMEBUFFER: 36160;
    FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049;
    FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048;
    FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051;
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050;
    FRAMEBUFFER_BINDING: 36006;
    FRAMEBUFFER_COMPLETE: 36053;
    FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054;
    FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057;
    FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055;
    FRAMEBUFFER_UNSUPPORTED: 36061;
    FRONT: 1028;
    FRONT_AND_BACK: 1032;
    FRONT_FACE: 2886;
    FUNC_ADD: 32774;
    FUNC_REVERSE_SUBTRACT: 32779;
    FUNC_SUBTRACT: 32778;
    GENERATE_MIPMAP_HINT: 33170;
    GEQUAL: 518;
    GREATER: 516;
    GREEN_BITS: 3411;
    HIGH_FLOAT: 36338;
    HIGH_INT: 36341;
    IMPLEMENTATION_COLOR_READ_FORMAT: 35739;
    IMPLEMENTATION_COLOR_READ_TYPE: 35738;
    INCR: 7682;
    INCR_WRAP: 34055;
    INT: 5124;
    INT_VEC2: 35667;
    INT_VEC3: 35668;
    INT_VEC4: 35669;
    INVALID_ENUM: 1280;
    INVALID_FRAMEBUFFER_OPERATION: 1286;
    INVALID_OPERATION: 1282;
    INVALID_VALUE: 1281;
    INVERT: 5386;
    KEEP: 7680;
    LEQUAL: 515;
    LESS: 513;
    LINE_LOOP: 2;
    LINE_STRIP: 3;
    LINE_WIDTH: 2849;
    LINEAR: 9729;
    LINEAR_MIPMAP_LINEAR: 9987;
    LINEAR_MIPMAP_NEAREST: 9985;
    LINES: 1;
    LINK_STATUS: 35714;
    LOW_FLOAT: 36336;
    LOW_INT: 36339;
    LUMINANCE: 6409;
    LUMINANCE_ALPHA: 6410;
    MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661;
    MAX_CUBE_MAP_TEXTURE_SIZE: 34076;
    MAX_FRAGMENT_UNIFORM_VECTORS: 36349;
    MAX_RENDERBUFFER_SIZE: 34024;
    MAX_TEXTURE_IMAGE_UNITS: 34930;
    MAX_TEXTURE_SIZE: 3379;
    MAX_VARYING_VECTORS: 36348;
    MAX_VERTEX_ATTRIBS: 34921;
    MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660;
    MAX_VERTEX_UNIFORM_VECTORS: 36347;
    MAX_VIEWPORT_DIMS: 3386;
    MEDIUM_FLOAT: 36337;
    MEDIUM_INT: 36340;
    MIRRORED_REPEAT: 33648;
    NEAREST: 9728;
    NEAREST_MIPMAP_LINEAR: 9986;
    NEAREST_MIPMAP_NEAREST: 9984;
    NEVER: 512;
    NICEST: 4354;
    NO_ERROR: 0;
    NONE: 0;
    NOTEQUAL: 517;
    ONE: 1;
    ONE_MINUS_CONSTANT_ALPHA: 32772;
    ONE_MINUS_CONSTANT_COLOR: 32770;
    ONE_MINUS_DST_ALPHA: 773;
    ONE_MINUS_DST_COLOR: 775;
    ONE_MINUS_SRC_ALPHA: 771;
    ONE_MINUS_SRC_COLOR: 769;
    OUT_OF_MEMORY: 1285;
    PACK_ALIGNMENT: 3333;
    POINTS: 0;
    POLYGON_OFFSET_FACTOR: 32824;
    POLYGON_OFFSET_FILL: 32823;
    POLYGON_OFFSET_UNITS: 10752;
    RED_BITS: 3410;
    RENDERBUFFER: 36161;
    RENDERBUFFER_ALPHA_SIZE: 36179;
    RENDERBUFFER_BINDING: 36007;
    RENDERBUFFER_BLUE_SIZE: 36178;
    RENDERBUFFER_DEPTH_SIZE: 36180;
    RENDERBUFFER_GREEN_SIZE: 36177;
    RENDERBUFFER_HEIGHT: 36163;
    RENDERBUFFER_INTERNAL_FORMAT: 36164;
    RENDERBUFFER_RED_SIZE: 36176;
    RENDERBUFFER_STENCIL_SIZE: 36181;
    RENDERBUFFER_WIDTH: 36162;
    RENDERER: 7937;
    REPEAT: 10497;
    REPLACE: 7681;
    RGB: 6407;
    RGB5_A1: 32855;
    RGB565: 36194;
    RGBA: 6408;
    RGBA4: 32854;
    RGBA8: 32856;
    SAMPLE_ALPHA_TO_COVERAGE: 32926;
    SAMPLE_BUFFERS: 32936;
    SAMPLE_COVERAGE: 32928;
    SAMPLE_COVERAGE_INVERT: 32939;
    SAMPLE_COVERAGE_VALUE: 32938;
    SAMPLER_2D: 35678;
    SAMPLER_CUBE: 35680;
    SAMPLES: 32937;
    SCISSOR_BOX: 3088;
    SCISSOR_TEST: 3089;
    SHADER_TYPE: 35663;
    SHADING_LANGUAGE_VERSION: 35724;
    SHORT: 5122;
    SRC_ALPHA: 770;
    SRC_ALPHA_SATURATE: 776;
    SRC_COLOR: 768;
    STATIC_DRAW: 35044;
    STENCIL_ATTACHMENT: 36128;
    STENCIL_BACK_FAIL: 34817;
    STENCIL_BACK_FUNC: 34816;
    STENCIL_BACK_PASS_DEPTH_FAIL: 34818;
    STENCIL_BACK_PASS_DEPTH_PASS: 34819;
    STENCIL_BACK_REF: 36003;
    STENCIL_BACK_VALUE_MASK: 36004;
    STENCIL_BACK_WRITEMASK: 36005;
    STENCIL_BITS: 3415;
    STENCIL_BUFFER_BIT: 1024;
    STENCIL_CLEAR_VALUE: 2961;
    STENCIL_FAIL: 2964;
    STENCIL_FUNC: 2962;
    STENCIL_INDEX8: 36168;
    STENCIL_PASS_DEPTH_FAIL: 2965;
    STENCIL_PASS_DEPTH_PASS: 2966;
    STENCIL_REF: 2967;
    STENCIL_TEST: 2960;
    STENCIL_VALUE_MASK: 2963;
    STENCIL_WRITEMASK: 2968;
    STREAM_DRAW: 35040;
    SUBPIXEL_BITS: 3408;
    TEXTURE: 5890;
    TEXTURE_2D: 3553;
    TEXTURE_BINDING_2D: 32873;
    TEXTURE_BINDING_CUBE_MAP: 34068;
    TEXTURE_CUBE_MAP: 34067;
    TEXTURE_CUBE_MAP_NEGATIVE_X: 34070;
    TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072;
    TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074;
    TEXTURE_CUBE_MAP_POSITIVE_X: 34069;
    TEXTURE_CUBE_MAP_POSITIVE_Y: 34071;
    TEXTURE_CUBE_MAP_POSITIVE_Z: 34073;
    TEXTURE_MAG_FILTER: 10240;
    TEXTURE_MIN_FILTER: 10241;
    TEXTURE_WRAP_S: 10242;
    TEXTURE_WRAP_T: 10243;
    TEXTURE0: 33984;
    TEXTURE1: 33985;
    TEXTURE10: 33994;
    TEXTURE11: 33995;
    TEXTURE12: 33996;
    TEXTURE13: 33997;
    TEXTURE14: 33998;
    TEXTURE15: 33999;
    TEXTURE16: 34000;
    TEXTURE17: 34001;
    TEXTURE18: 34002;
    TEXTURE19: 34003;
    TEXTURE2: 33986;
    TEXTURE20: 34004;
    TEXTURE21: 34005;
    TEXTURE22: 34006;
    TEXTURE23: 34007;
    TEXTURE24: 34008;
    TEXTURE25: 34009;
    TEXTURE26: 34010;
    TEXTURE27: 34011;
    TEXTURE28: 34012;
    TEXTURE29: 34013;
    TEXTURE3: 33987;
    TEXTURE30: 34014;
    TEXTURE31: 34015;
    TEXTURE4: 33988;
    TEXTURE5: 33989;
    TEXTURE6: 33990;
    TEXTURE7: 33991;
    TEXTURE8: 33992;
    TEXTURE9: 33993;
    TRIANGLE_FAN: 6;
    TRIANGLE_STRIP: 5;
    TRIANGLES: 4;
    UNPACK_ALIGNMENT: 3317;
    UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443;
    UNPACK_FLIP_Y_WEBGL: 37440;
    UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441;
    UNSIGNED_BYTE: 5121;
    UNSIGNED_INT: 5125;
    UNSIGNED_SHORT: 5123;
    UNSIGNED_SHORT_4_4_4_4: 32819;
    UNSIGNED_SHORT_5_5_5_1: 32820;
    UNSIGNED_SHORT_5_6_5: 33635;
    VALIDATE_STATUS: 35715;
    VENDOR: 7936;
    VERSION: 7938;
    VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975;
    VERTEX_ATTRIB_ARRAY_ENABLED: 34338;
    VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922;
    VERTEX_ATTRIB_ARRAY_POINTER: 34373;
    VERTEX_ATTRIB_ARRAY_SIZE: 34339;
    VERTEX_ATTRIB_ARRAY_STRIDE: 34340;
    VERTEX_ATTRIB_ARRAY_TYPE: 34341;
    VERTEX_SHADER: 35633;
    VIEWPORT: 2978;
    ZERO: 0;
    activeTexture(texture: number): void;
    attachShader(program: WebGLProgram, shader: WebGLShader): void;
    bindAttribLocation(
        program: WebGLProgram,
        index: number,
        name: string,
    ): void;
    bindBuffer(target: number, buffer: null | WebGLBuffer): void;
    bindFramebuffer(target: number, framebuffer: null | WebGLFramebuffer): void;
    bindRenderbuffer(
        target: number,
        renderbuffer: null | WebGLRenderbuffer,
    ): void;
    bindTexture(target: number, texture: null | WebGLTexture): void;
    blendColor(red: number, green: number, blue: number, alpha: number): void;
    blendEquation(mode: number): void;
    blendEquationSeparate(modeRGB: number, modeAlpha: number): void;
    blendFunc(sfactor: number, dfactor: number): void;
    blendFuncSeparate(
        srcRGB: number,
        dstRGB: number,
        srcAlpha: number,
        dstAlpha: number,
    ): void;
    bufferData(target: number, size: number, usage: number): void;
    bufferData(
        target: number,
        data: null | AllowSharedBufferSource,
        usage: number,
    ): void;
    bufferSubData(
        target: number,
        offset: number,
        data: AllowSharedBufferSource,
    ): void;
    checkFramebufferStatus(target: number): number;
    clear(mask: number): void;
    clearColor(red: number, green: number, blue: number, alpha: number): void;
    clearDepth(depth: number): void;
    clearStencil(s: number): void;
    colorMask(
        red: boolean,
        green: boolean,
        blue: boolean,
        alpha: boolean,
    ): void;
    compileShader(shader: WebGLShader): void;
    compressedTexImage2D(
        target: number,
        level: number,
        internalformat: number,
        width: number,
        height: number,
        border: number,
        data: ArrayBufferView<ArrayBufferLike>,
    ): void;
    compressedTexSubImage2D(
        target: number,
        level: number,
        xoffset: number,
        yoffset: number,
        width: number,
        height: number,
        format: number,
        data: ArrayBufferView<ArrayBufferLike>,
    ): void;
    copyTexImage2D(
        target: number,
        level: number,
        internalformat: number,
        x: number,
        y: number,
        width: number,
        height: number,
        border: number,
    ): void;
    copyTexSubImage2D(
        target: number,
        level: number,
        xoffset: number,
        yoffset: number,
        x: number,
        y: number,
        width: number,
        height: number,
    ): void;
    createBuffer(): WebGLBuffer;
    createFramebuffer(): WebGLFramebuffer;
    createProgram(): WebGLProgram;
    createRenderbuffer(): WebGLRenderbuffer;
    createShader(type: number): null | WebGLShader;
    createTexture(): WebGLTexture;
    cullFace(mode: number): void;
    deleteBuffer(buffer: null | WebGLBuffer): void;
    deleteFramebuffer(framebuffer: null | WebGLFramebuffer): void;
    deleteProgram(program: null | WebGLProgram): void;
    deleteRenderbuffer(renderbuffer: null | WebGLRenderbuffer): void;
    deleteShader(shader: null | WebGLShader): void;
    deleteTexture(texture: null | WebGLTexture): void;
    depthFunc(func: number): void;
    depthMask(flag: boolean): void;
    depthRange(zNear: number, zFar: number): void;
    detachShader(program: WebGLProgram, shader: WebGLShader): void;
    disable(cap: number): void;
    disableVertexAttribArray(index: number): void;
    drawArrays(mode: number, first: number, count: number): void;
    drawElements(
        mode: number,
        count: number,
        type: number,
        offset: number,
    ): void;
    enable(cap: number): void;
    enableVertexAttribArray(index: number): void;
    finish(): void;
    flush(): void;
    framebufferRenderbuffer(
        target: number,
        attachment: number,
        renderbuffertarget: number,
        renderbuffer: null | WebGLRenderbuffer,
    ): void;
    framebufferTexture2D(
        target: number,
        attachment: number,
        textarget: number,
        texture: null | WebGLTexture,
        level: number,
    ): void;
    frontFace(mode: number): void;
    generateMipmap(target: number): void;
    getActiveAttrib(
        program: WebGLProgram,
        index: number,
    ): null | WebGLActiveInfo;
    getActiveUniform(
        program: WebGLProgram,
        index: number,
    ): null | WebGLActiveInfo;
    getAttachedShaders(program: WebGLProgram): null | WebGLShader[];
    getAttribLocation(program: WebGLProgram, name: string): number;
    getBufferParameter(target: number, pname: number): any;
    getContextAttributes(): null | WebGLContextAttributes;
    getError(): number;
    getExtension(
        extensionName: "ANGLE_instanced_arrays",
    ): null | ANGLE_instanced_arrays;
    getExtension(extensionName: "EXT_blend_minmax"): null | EXT_blend_minmax;
    getExtension(
        extensionName: "EXT_color_buffer_float",
    ): null | EXT_color_buffer_float;
    getExtension(
        extensionName: "EXT_color_buffer_half_float",
    ): null | EXT_color_buffer_half_float;
    getExtension(extensionName: "EXT_float_blend"): null | EXT_float_blend;
    getExtension(extensionName: "EXT_frag_depth"): null | EXT_frag_depth;
    getExtension(extensionName: "EXT_sRGB"): null | EXT_sRGB;
    getExtension(
        extensionName: "EXT_shader_texture_lod",
    ): null | EXT_shader_texture_lod;
    getExtension(
        extensionName: "EXT_texture_compression_bptc",
    ): null | EXT_texture_compression_bptc;
    getExtension(
        extensionName: "EXT_texture_compression_rgtc",
    ): null | EXT_texture_compression_rgtc;
    getExtension(
        extensionName: "EXT_texture_filter_anisotropic",
    ): null | EXT_texture_filter_anisotropic;
    getExtension(
        extensionName: "KHR_parallel_shader_compile",
    ): null | KHR_parallel_shader_compile;
    getExtension(
        extensionName: "OES_element_index_uint",
    ): null | OES_element_index_uint;
    getExtension(
        extensionName: "OES_fbo_render_mipmap",
    ): null | OES_fbo_render_mipmap;
    getExtension(
        extensionName: "OES_standard_derivatives",
    ): null | OES_standard_derivatives;
    getExtension(extensionName: "OES_texture_float"): null | OES_texture_float;
    getExtension(
        extensionName: "OES_texture_float_linear",
    ): null | OES_texture_float_linear;
    getExtension(
        extensionName: "OES_texture_half_float",
    ): null | OES_texture_half_float;
    getExtension(
        extensionName: "OES_texture_half_float_linear",
    ): null | OES_texture_half_float_linear;
    getExtension(
        extensionName: "OES_vertex_array_object",
    ): null | OES_vertex_array_object;
    getExtension(extensionName: "OVR_multiview2"): null | OVR_multiview2;
    getExtension(
        extensionName: "WEBGL_color_buffer_float",
    ): null | WEBGL_color_buffer_float;
    getExtension(
        extensionName: "WEBGL_compressed_texture_astc",
    ): null | WEBGL_compressed_texture_astc;
    getExtension(
        extensionName: "WEBGL_compressed_texture_etc",
    ): null | WEBGL_compressed_texture_etc;
    getExtension(
        extensionName: "WEBGL_compressed_texture_etc1",
    ): null | WEBGL_compressed_texture_etc1;
    getExtension(
        extensionName: "WEBGL_compressed_texture_pvrtc",
    ): null | WEBGL_compressed_texture_pvrtc;
    getExtension(
        extensionName: "WEBGL_compressed_texture_s3tc",
    ): null | WEBGL_compressed_texture_s3tc;
    getExtension(
        extensionName: "WEBGL_compressed_texture_s3tc_srgb",
    ): null | WEBGL_compressed_texture_s3tc_srgb;
    getExtension(
        extensionName: "WEBGL_debug_renderer_info",
    ): null | WEBGL_debug_renderer_info;
    getExtension(
        extensionName: "WEBGL_debug_shaders",
    ): null | WEBGL_debug_shaders;
    getExtension(
        extensionName: "WEBGL_depth_texture",
    ): null | WEBGL_depth_texture;
    getExtension(
        extensionName: "WEBGL_draw_buffers",
    ): null | WEBGL_draw_buffers;
    getExtension(
        extensionName: "WEBGL_lose_context",
    ): null | WEBGL_lose_context;
    getExtension(extensionName: "WEBGL_multi_draw"): null | WEBGL_multi_draw;
    getExtension(name: string): any;
    getFramebufferAttachmentParameter(
        target: number,
        attachment: number,
        pname: number,
    ): any;
    getParameter(pname: number): any;
    getProgramInfoLog(program: WebGLProgram): null | string;
    getProgramParameter(program: WebGLProgram, pname: number): any;
    getRenderbufferParameter(target: number, pname: number): any;
    getShaderInfoLog(shader: WebGLShader): null | string;
    getShaderParameter(shader: WebGLShader, pname: number): any;
    getShaderPrecisionFormat(
        shadertype: number,
        precisiontype: number,
    ): null | WebGLShaderPrecisionFormat;
    getShaderSource(shader: WebGLShader): null | string;
    getSupportedExtensions(): null | string[];
    getTexParameter(target: number, pname: number): any;
    getUniform(program: WebGLProgram, location: WebGLUniformLocation): any;
    getUniformLocation(
        program: WebGLProgram,
        name: string,
    ): null | WebGLUniformLocation;
    getVertexAttrib(index: number, pname: number): any;
    getVertexAttribOffset(index: number, pname: number): number;
    hint(target: number, mode: number): void;
    isBuffer(buffer: null | WebGLBuffer): boolean;
    isContextLost(): boolean;
    isEnabled(cap: number): boolean;
    isFramebuffer(framebuffer: null | WebGLFramebuffer): boolean;
    isProgram(program: null | WebGLProgram): boolean;
    isRenderbuffer(renderbuffer: null | WebGLRenderbuffer): boolean;
    isShader(shader: null | WebGLShader): boolean;
    isTexture(texture: null | WebGLTexture): boolean;
    lineWidth(width: number): void;
    linkProgram(program: WebGLProgram): void;
    pixelStorei(pname: number, param: number | boolean): void;
    polygonOffset(factor: number, units: number): void;
    readPixels(
        x: number,
        y: number,
        width: number,
        height: number,
        format: number,
        type: number,
        pixels: null | ArrayBufferView<ArrayBufferLike>,
    ): void;
    renderbufferStorage(
        target: number,
        internalformat: number,
        width: number,
        height: number,
    ): void;
    sampleCoverage(value: number, invert: boolean): void;
    scissor(x: number, y: number, width: number, height: number): void;
    shaderSource(shader: WebGLShader, source: string): void;
    stencilFunc(func: number, ref: number, mask: number): void;
    stencilFuncSeparate(
        face: number,
        func: number,
        ref: number,
        mask: number,
    ): void;
    stencilMask(mask: number): void;
    stencilMaskSeparate(face: number, mask: number): void;
    stencilOp(fail: number, zfail: number, zpass: number): void;
    stencilOpSeparate(
        face: number,
        fail: number,
        zfail: number,
        zpass: number,
    ): void;
    texImage2D(
        target: number,
        level: number,
        internalformat: number,
        width: number,
        height: number,
        border: number,
        format: number,
        type: number,
        pixels: null | ArrayBufferView<ArrayBufferLike>,
    ): void;
    texImage2D(
        target: number,
        level: number,
        internalformat: number,
        format: number,
        type: number,
        source: TexImageSource,
    ): void;
    texParameterf(target: number, pname: number, param: number): void;
    texParameteri(target: number, pname: number, param: number): void;
    texSubImage2D(
        target: number,
        level: number,
        xoffset: number,
        yoffset: number,
        width: number,
        height: number,
        format: number,
        type: number,
        pixels: null | ArrayBufferView<ArrayBufferLike>,
    ): void;
    texSubImage2D(
        target: number,
        level: number,
        xoffset: number,
        yoffset: number,
        format: number,
        type: number,
        source: TexImageSource,
    ): void;
    uniform1f(location: null | WebGLUniformLocation, x: number): void;
    uniform1fv(location: null | WebGLUniformLocation, v: Float32List): void;
    uniform1fv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniform1i(location: null | WebGLUniformLocation, x: number): void;
    uniform1iv(location: null | WebGLUniformLocation, v: Int32List): void;
    uniform1iv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniform2f(
        location: null | WebGLUniformLocation,
        x: number,
        y: number,
    ): void;
    uniform2fv(location: null | WebGLUniformLocation, v: Float32List): void;
    uniform2fv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniform2i(
        location: null | WebGLUniformLocation,
        x: number,
        y: number,
    ): void;
    uniform2iv(location: null | WebGLUniformLocation, v: Int32List): void;
    uniform2iv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniform3f(
        location: null | WebGLUniformLocation,
        x: number,
        y: number,
        z: number,
    ): void;
    uniform3fv(location: null | WebGLUniformLocation, v: Float32List): void;
    uniform3fv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniform3i(
        location: null | WebGLUniformLocation,
        x: number,
        y: number,
        z: number,
    ): void;
    uniform3iv(location: null | WebGLUniformLocation, v: Int32List): void;
    uniform3iv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniform4f(
        location: null | WebGLUniformLocation,
        x: number,
        y: number,
        z: number,
        w: number,
    ): void;
    uniform4fv(location: null | WebGLUniformLocation, v: Float32List): void;
    uniform4fv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniform4i(
        location: null | WebGLUniformLocation,
        x: number,
        y: number,
        z: number,
        w: number,
    ): void;
    uniform4iv(location: null | WebGLUniformLocation, v: Int32List): void;
    uniform4iv(
        location: null | WebGLUniformLocation,
        v: Iterable<number, any, any>,
    ): void;
    uniformMatrix2fv(
        location: null | WebGLUniformLocation,
        transpose: boolean,
        value: Float32List,
    ): void;
    uniformMatrix2fv(
        location: null | WebGLUniformLocation,
        transpose: boolean,
        value: Iterable<number, any, any>,
    ): void;
    uniformMatrix3fv(
        location: null | WebGLUniformLocation,
        transpose: boolean,
        value: Float32List,
    ): void;
    uniformMatrix3fv(
        location: null | WebGLUniformLocation,
        transpose: boolean,
        value: Iterable<number, any, any>,
    ): void;
    uniformMatrix4fv(
        location: null | WebGLUniformLocation,
        transpose: boolean,
        value: Float32List,
    ): void;
    uniformMatrix4fv(
        location: null | WebGLUniformLocation,
        transpose: boolean,
        value: Iterable<number, any, any>,
    ): void;
    useProgram(program: null | WebGLProgram): void;
    validateProgram(program: WebGLProgram): void;
    vertexAttrib1f(index: number, x: number): void;
    vertexAttrib1fv(index: number, values: Float32List): void;
    vertexAttrib1fv(index: number, values: Iterable<number, any, any>): void;
    vertexAttrib2f(index: number, x: number, y: number): void;
    vertexAttrib2fv(index: number, values: Float32List): void;
    vertexAttrib2fv(index: number, values: Iterable<number, any, any>): void;
    vertexAttrib3f(index: number, x: number, y: number, z: number): void;
    vertexAttrib3fv(index: number, values: Float32List): void;
    vertexAttrib3fv(index: number, values: Iterable<number, any, any>): void;
    vertexAttrib4f(
        index: number,
        x: number,
        y: number,
        z: number,
        w: number,
    ): void;
    vertexAttrib4fv(index: number, values: Float32List): void;
    vertexAttrib4fv(index: number, values: Iterable<number, any, any>): void;
    vertexAttribPointer(
        index: number,
        size: number,
        type: number,
        normalized: boolean,
        stride: number,
        offset: number,
    ): void;
    viewport(x: number, y: number, width: number, height: number): void;
}

Hierarchy

  • WebGLRenderingContextBase
  • WebGLRenderingContextOverloads
    • WebGLRenderingContext

Properties

ACTIVE_ATTRIBUTES ACTIVE_TEXTURE ACTIVE_UNIFORMS ALIASED_LINE_WIDTH_RANGE ALIASED_POINT_SIZE_RANGE ALPHA ALPHA_BITS ALWAYS ARRAY_BUFFER ARRAY_BUFFER_BINDING ATTACHED_SHADERS BACK BLEND BLEND_COLOR BLEND_DST_ALPHA BLEND_DST_RGB BLEND_EQUATION BLEND_EQUATION_ALPHA BLEND_EQUATION_RGB BLEND_SRC_ALPHA BLEND_SRC_RGB BLUE_BITS BOOL BOOL_VEC2 BOOL_VEC3 BOOL_VEC4 BROWSER_DEFAULT_WEBGL BUFFER_SIZE BUFFER_USAGE BYTE canvas CCW CLAMP_TO_EDGE COLOR_ATTACHMENT0 COLOR_BUFFER_BIT COLOR_CLEAR_VALUE COLOR_WRITEMASK COMPILE_STATUS COMPRESSED_TEXTURE_FORMATS CONSTANT_ALPHA CONSTANT_COLOR CONTEXT_LOST_WEBGL CULL_FACE CULL_FACE_MODE CURRENT_PROGRAM CURRENT_VERTEX_ATTRIB CW DECR DECR_WRAP DELETE_STATUS DEPTH_ATTACHMENT DEPTH_BITS DEPTH_BUFFER_BIT DEPTH_CLEAR_VALUE DEPTH_COMPONENT DEPTH_COMPONENT16 DEPTH_FUNC DEPTH_RANGE DEPTH_STENCIL DEPTH_STENCIL_ATTACHMENT DEPTH_TEST DEPTH_WRITEMASK DITHER DONT_CARE drawingBufferColorSpace drawingBufferHeight drawingBufferWidth DST_ALPHA DST_COLOR DYNAMIC_DRAW ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER_BINDING EQUAL FASTEST FLOAT FLOAT_MAT2 FLOAT_MAT3 FLOAT_MAT4 FLOAT_VEC2 FLOAT_VEC3 FLOAT_VEC4 FRAGMENT_SHADER FRAMEBUFFER FRAMEBUFFER_ATTACHMENT_OBJECT_NAME FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL FRAMEBUFFER_BINDING FRAMEBUFFER_COMPLETE FRAMEBUFFER_INCOMPLETE_ATTACHMENT FRAMEBUFFER_INCOMPLETE_DIMENSIONS FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT FRAMEBUFFER_UNSUPPORTED FRONT FRONT_AND_BACK FRONT_FACE FUNC_ADD FUNC_REVERSE_SUBTRACT FUNC_SUBTRACT GENERATE_MIPMAP_HINT GEQUAL GREATER GREEN_BITS HIGH_FLOAT HIGH_INT IMPLEMENTATION_COLOR_READ_FORMAT IMPLEMENTATION_COLOR_READ_TYPE INCR INCR_WRAP INT INT_VEC2 INT_VEC3 INT_VEC4 INVALID_ENUM INVALID_FRAMEBUFFER_OPERATION INVALID_OPERATION INVALID_VALUE INVERT KEEP LEQUAL LESS LINE_LOOP LINE_STRIP LINE_WIDTH LINEAR LINEAR_MIPMAP_LINEAR LINEAR_MIPMAP_NEAREST LINES LINK_STATUS LOW_FLOAT LOW_INT LUMINANCE LUMINANCE_ALPHA MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_CUBE_MAP_TEXTURE_SIZE MAX_FRAGMENT_UNIFORM_VECTORS MAX_RENDERBUFFER_SIZE MAX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_SIZE MAX_VARYING_VECTORS MAX_VERTEX_ATTRIBS MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_VERTEX_UNIFORM_VECTORS MAX_VIEWPORT_DIMS MEDIUM_FLOAT MEDIUM_INT MIRRORED_REPEAT NEAREST NEAREST_MIPMAP_LINEAR NEAREST_MIPMAP_NEAREST NEVER NICEST NO_ERROR NONE NOTEQUAL ONE ONE_MINUS_CONSTANT_ALPHA ONE_MINUS_CONSTANT_COLOR ONE_MINUS_DST_ALPHA ONE_MINUS_DST_COLOR ONE_MINUS_SRC_ALPHA ONE_MINUS_SRC_COLOR OUT_OF_MEMORY PACK_ALIGNMENT POINTS POLYGON_OFFSET_FACTOR POLYGON_OFFSET_FILL POLYGON_OFFSET_UNITS RED_BITS RENDERBUFFER RENDERBUFFER_ALPHA_SIZE RENDERBUFFER_BINDING RENDERBUFFER_BLUE_SIZE RENDERBUFFER_DEPTH_SIZE RENDERBUFFER_GREEN_SIZE RENDERBUFFER_HEIGHT RENDERBUFFER_INTERNAL_FORMAT RENDERBUFFER_RED_SIZE RENDERBUFFER_STENCIL_SIZE RENDERBUFFER_WIDTH RENDERER REPEAT REPLACE RGB RGB5_A1 RGB565 RGBA RGBA4 RGBA8 SAMPLE_ALPHA_TO_COVERAGE SAMPLE_BUFFERS SAMPLE_COVERAGE SAMPLE_COVERAGE_INVERT SAMPLE_COVERAGE_VALUE SAMPLER_2D SAMPLER_CUBE SAMPLES SCISSOR_BOX SCISSOR_TEST SHADER_TYPE SHADING_LANGUAGE_VERSION SHORT SRC_ALPHA SRC_ALPHA_SATURATE SRC_COLOR STATIC_DRAW STENCIL_ATTACHMENT STENCIL_BACK_FAIL STENCIL_BACK_FUNC STENCIL_BACK_PASS_DEPTH_FAIL STENCIL_BACK_PASS_DEPTH_PASS STENCIL_BACK_REF STENCIL_BACK_VALUE_MASK STENCIL_BACK_WRITEMASK STENCIL_BITS STENCIL_BUFFER_BIT STENCIL_CLEAR_VALUE STENCIL_FAIL STENCIL_FUNC STENCIL_INDEX8 STENCIL_PASS_DEPTH_FAIL STENCIL_PASS_DEPTH_PASS STENCIL_REF STENCIL_TEST STENCIL_VALUE_MASK STENCIL_WRITEMASK STREAM_DRAW SUBPIXEL_BITS TEXTURE TEXTURE_2D TEXTURE_BINDING_2D TEXTURE_BINDING_CUBE_MAP TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_NEGATIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Z TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_MAG_FILTER TEXTURE_MIN_FILTER TEXTURE_WRAP_S TEXTURE_WRAP_T TEXTURE0 TEXTURE1 TEXTURE10 TEXTURE11 TEXTURE12 TEXTURE13 TEXTURE14 TEXTURE15 TEXTURE16 TEXTURE17 TEXTURE18 TEXTURE19 TEXTURE2 TEXTURE20 TEXTURE21 TEXTURE22 TEXTURE23 TEXTURE24 TEXTURE25 TEXTURE26 TEXTURE27 TEXTURE28 TEXTURE29 TEXTURE3 TEXTURE30 TEXTURE31 TEXTURE4 TEXTURE5 TEXTURE6 TEXTURE7 TEXTURE8 TEXTURE9 TRIANGLE_FAN TRIANGLE_STRIP TRIANGLES UNPACK_ALIGNMENT UNPACK_COLORSPACE_CONVERSION_WEBGL UNPACK_FLIP_Y_WEBGL UNPACK_PREMULTIPLY_ALPHA_WEBGL UNSIGNED_BYTE UNSIGNED_INT UNSIGNED_SHORT UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_6_5 VALIDATE_STATUS VENDOR VERSION VERTEX_ATTRIB_ARRAY_BUFFER_BINDING VERTEX_ATTRIB_ARRAY_ENABLED VERTEX_ATTRIB_ARRAY_NORMALIZED VERTEX_ATTRIB_ARRAY_POINTER VERTEX_ATTRIB_ARRAY_SIZE VERTEX_ATTRIB_ARRAY_STRIDE VERTEX_ATTRIB_ARRAY_TYPE VERTEX_SHADER VIEWPORT ZERO

Methods

activeTexture attachShader bindAttribLocation bindBuffer bindFramebuffer bindRenderbuffer bindTexture blendColor blendEquation blendEquationSeparate blendFunc blendFuncSeparate bufferData bufferSubData checkFramebufferStatus clear clearColor clearDepth clearStencil colorMask compileShader compressedTexImage2D compressedTexSubImage2D copyTexImage2D copyTexSubImage2D createBuffer createFramebuffer createProgram createRenderbuffer createShader createTexture cullFace deleteBuffer deleteFramebuffer deleteProgram deleteRenderbuffer deleteShader deleteTexture depthFunc depthMask depthRange detachShader disable disableVertexAttribArray drawArrays drawElements enable enableVertexAttribArray finish flush framebufferRenderbuffer framebufferTexture2D frontFace generateMipmap getActiveAttrib getActiveUniform getAttachedShaders getAttribLocation getBufferParameter getContextAttributes getError getExtension getFramebufferAttachmentParameter getParameter getProgramInfoLog getProgramParameter getRenderbufferParameter getShaderInfoLog getShaderParameter getShaderPrecisionFormat getShaderSource getSupportedExtensions getTexParameter getUniform getUniformLocation getVertexAttrib getVertexAttribOffset hint isBuffer isContextLost isEnabled isFramebuffer isProgram isRenderbuffer isShader isTexture lineWidth linkProgram pixelStorei polygonOffset readPixels renderbufferStorage sampleCoverage scissor shaderSource stencilFunc stencilFuncSeparate stencilMask stencilMaskSeparate stencilOp stencilOpSeparate texImage2D texParameterf texParameteri texSubImage2D uniform1f uniform1fv uniform1i uniform1iv uniform2f uniform2fv uniform2i uniform2iv uniform3f uniform3fv uniform3i uniform3iv uniform4f uniform4fv uniform4i uniform4iv uniformMatrix2fv uniformMatrix3fv uniformMatrix4fv useProgram validateProgram vertexAttrib1f vertexAttrib1fv vertexAttrib2f vertexAttrib2fv vertexAttrib3f vertexAttrib3fv vertexAttrib4f vertexAttrib4fv vertexAttribPointer viewport

Properties

ACTIVE_ATTRIBUTES: 35721
ACTIVE_TEXTURE: 34016
ACTIVE_UNIFORMS: 35718
ALIASED_LINE_WIDTH_RANGE: 33902
ALIASED_POINT_SIZE_RANGE: 33901
ALPHA: 6406
ALPHA_BITS: 3413
ALWAYS: 519
ARRAY_BUFFER: 34962
ARRAY_BUFFER_BINDING: 34964
ATTACHED_SHADERS: 35717
BACK: 1029
BLEND: 3042
BLEND_COLOR: 32773
BLEND_DST_ALPHA: 32970
BLEND_DST_RGB: 32968
BLEND_EQUATION: 32777
BLEND_EQUATION_ALPHA: 34877
BLEND_EQUATION_RGB: 32777
BLEND_SRC_ALPHA: 32971
BLEND_SRC_RGB: 32969
BLUE_BITS: 3412
BOOL: 35670
BOOL_VEC2: 35671
BOOL_VEC3: 35672
BOOL_VEC4: 35673
BROWSER_DEFAULT_WEBGL: 37444
BUFFER_SIZE: 34660
BUFFER_USAGE: 34661
BYTE: 5120
CCW: 2305
CLAMP_TO_EDGE: 33071
COLOR_ATTACHMENT0: 36064
COLOR_BUFFER_BIT: 16384
COLOR_CLEAR_VALUE: 3106
COLOR_WRITEMASK: 3107
COMPILE_STATUS: 35713
COMPRESSED_TEXTURE_FORMATS: 34467
CONSTANT_ALPHA: 32771
CONSTANT_COLOR: 32769
CONTEXT_LOST_WEBGL: 37442
CULL_FACE: 2884
CULL_FACE_MODE: 2885
CURRENT_PROGRAM: 35725
CURRENT_VERTEX_ATTRIB: 34342
CW: 2304
DECR: 7683
DECR_WRAP: 34056
DELETE_STATUS: 35712
DEPTH_ATTACHMENT: 36096
DEPTH_BITS: 3414
DEPTH_BUFFER_BIT: 256
DEPTH_CLEAR_VALUE: 2931
DEPTH_COMPONENT: 6402
DEPTH_COMPONENT16: 33189
DEPTH_FUNC: 2932
DEPTH_RANGE: 2928
DEPTH_STENCIL: 34041
DEPTH_STENCIL_ATTACHMENT: 33306
DEPTH_TEST: 2929
DEPTH_WRITEMASK: 2930
DITHER: 3024
DONT_CARE: 4352
drawingBufferColorSpace: PredefinedColorSpace
drawingBufferHeight: number
drawingBufferWidth: number
DST_ALPHA: 772
DST_COLOR: 774
DYNAMIC_DRAW: 35048
ELEMENT_ARRAY_BUFFER: 34963
ELEMENT_ARRAY_BUFFER_BINDING: 34965
EQUAL: 514
FASTEST: 4353
FLOAT: 5126
FLOAT_MAT2: 35674
FLOAT_MAT3: 35675
FLOAT_MAT4: 35676
FLOAT_VEC2: 35664
FLOAT_VEC3: 35665
FLOAT_VEC4: 35666
FRAGMENT_SHADER: 35632
FRAMEBUFFER: 36160
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050
FRAMEBUFFER_BINDING: 36006
FRAMEBUFFER_COMPLETE: 36053
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055
FRAMEBUFFER_UNSUPPORTED: 36061
FRONT: 1028
FRONT_AND_BACK: 1032
FRONT_FACE: 2886
FUNC_ADD: 32774
FUNC_REVERSE_SUBTRACT: 32779
FUNC_SUBTRACT: 32778
GENERATE_MIPMAP_HINT: 33170
GEQUAL: 518
GREATER: 516
GREEN_BITS: 3411
HIGH_FLOAT: 36338
HIGH_INT: 36341
IMPLEMENTATION_COLOR_READ_FORMAT: 35739
IMPLEMENTATION_COLOR_READ_TYPE: 35738
INCR: 7682
INCR_WRAP: 34055
INT: 5124
INT_VEC2: 35667
INT_VEC3: 35668
INT_VEC4: 35669
INVALID_ENUM: 1280
INVALID_FRAMEBUFFER_OPERATION: 1286
INVALID_OPERATION: 1282
INVALID_VALUE: 1281
INVERT: 5386
KEEP: 7680
LEQUAL: 515
LESS: 513
LINE_LOOP: 2
LINE_STRIP: 3
LINE_WIDTH: 2849
LINEAR: 9729
LINEAR_MIPMAP_LINEAR: 9987
LINEAR_MIPMAP_NEAREST: 9985
LINES: 1
LINK_STATUS: 35714
LOW_FLOAT: 36336
LOW_INT: 36339
LUMINANCE: 6409
LUMINANCE_ALPHA: 6410
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661
MAX_CUBE_MAP_TEXTURE_SIZE: 34076
MAX_FRAGMENT_UNIFORM_VECTORS: 36349
MAX_RENDERBUFFER_SIZE: 34024
MAX_TEXTURE_IMAGE_UNITS: 34930
MAX_TEXTURE_SIZE: 3379
MAX_VARYING_VECTORS: 36348
MAX_VERTEX_ATTRIBS: 34921
MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660
MAX_VERTEX_UNIFORM_VECTORS: 36347
MAX_VIEWPORT_DIMS: 3386
MEDIUM_FLOAT: 36337
MEDIUM_INT: 36340
MIRRORED_REPEAT: 33648
NEAREST: 9728
NEAREST_MIPMAP_LINEAR: 9986
NEAREST_MIPMAP_NEAREST: 9984
NEVER: 512
NICEST: 4354
NO_ERROR: 0
NONE: 0
NOTEQUAL: 517
ONE: 1
ONE_MINUS_CONSTANT_ALPHA: 32772
ONE_MINUS_CONSTANT_COLOR: 32770
ONE_MINUS_DST_ALPHA: 773
ONE_MINUS_DST_COLOR: 775
ONE_MINUS_SRC_ALPHA: 771
ONE_MINUS_SRC_COLOR: 769
OUT_OF_MEMORY: 1285
PACK_ALIGNMENT: 3333
POINTS: 0
POLYGON_OFFSET_FACTOR: 32824
POLYGON_OFFSET_FILL: 32823
POLYGON_OFFSET_UNITS: 10752
RED_BITS: 3410
RENDERBUFFER: 36161
RENDERBUFFER_ALPHA_SIZE: 36179
RENDERBUFFER_BINDING: 36007
RENDERBUFFER_BLUE_SIZE: 36178
RENDERBUFFER_DEPTH_SIZE: 36180
RENDERBUFFER_GREEN_SIZE: 36177
RENDERBUFFER_HEIGHT: 36163
RENDERBUFFER_INTERNAL_FORMAT: 36164
RENDERBUFFER_RED_SIZE: 36176
RENDERBUFFER_STENCIL_SIZE: 36181
RENDERBUFFER_WIDTH: 36162
RENDERER: 7937
REPEAT: 10497
REPLACE: 7681
RGB: 6407
RGB5_A1: 32855
RGB565: 36194
RGBA: 6408
RGBA4: 32854
RGBA8: 32856
SAMPLE_ALPHA_TO_COVERAGE: 32926
SAMPLE_BUFFERS: 32936
SAMPLE_COVERAGE: 32928
SAMPLE_COVERAGE_INVERT: 32939
SAMPLE_COVERAGE_VALUE: 32938
SAMPLER_2D: 35678
SAMPLER_CUBE: 35680
SAMPLES: 32937
SCISSOR_BOX: 3088
SCISSOR_TEST: 3089
SHADER_TYPE: 35663
SHADING_LANGUAGE_VERSION: 35724
SHORT: 5122
SRC_ALPHA: 770
SRC_ALPHA_SATURATE: 776
SRC_COLOR: 768
STATIC_DRAW: 35044
STENCIL_ATTACHMENT: 36128
STENCIL_BACK_FAIL: 34817
STENCIL_BACK_FUNC: 34816
STENCIL_BACK_PASS_DEPTH_FAIL: 34818
STENCIL_BACK_PASS_DEPTH_PASS: 34819
STENCIL_BACK_REF: 36003
STENCIL_BACK_VALUE_MASK: 36004
STENCIL_BACK_WRITEMASK: 36005
STENCIL_BITS: 3415
STENCIL_BUFFER_BIT: 1024
STENCIL_CLEAR_VALUE: 2961
STENCIL_FAIL: 2964
STENCIL_FUNC: 2962
STENCIL_INDEX8: 36168
STENCIL_PASS_DEPTH_FAIL: 2965
STENCIL_PASS_DEPTH_PASS: 2966
STENCIL_REF: 2967
STENCIL_TEST: 2960
STENCIL_VALUE_MASK: 2963
STENCIL_WRITEMASK: 2968
STREAM_DRAW: 35040
SUBPIXEL_BITS: 3408
TEXTURE: 5890
TEXTURE_2D: 3553
TEXTURE_BINDING_2D: 32873
TEXTURE_BINDING_CUBE_MAP: 34068
TEXTURE_CUBE_MAP: 34067
TEXTURE_CUBE_MAP_NEGATIVE_X: 34070
TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072
TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074
TEXTURE_CUBE_MAP_POSITIVE_X: 34069
TEXTURE_CUBE_MAP_POSITIVE_Y: 34071
TEXTURE_CUBE_MAP_POSITIVE_Z: 34073
TEXTURE_MAG_FILTER: 10240
TEXTURE_MIN_FILTER: 10241
TEXTURE_WRAP_S: 10242
TEXTURE_WRAP_T: 10243
TEXTURE0: 33984
TEXTURE1: 33985
TEXTURE10: 33994
TEXTURE11: 33995
TEXTURE12: 33996
TEXTURE13: 33997
TEXTURE14: 33998
TEXTURE15: 33999
TEXTURE16: 34000
TEXTURE17: 34001
TEXTURE18: 34002
TEXTURE19: 34003
TEXTURE2: 33986
TEXTURE20: 34004
TEXTURE21: 34005
TEXTURE22: 34006
TEXTURE23: 34007
TEXTURE24: 34008
TEXTURE25: 34009
TEXTURE26: 34010
TEXTURE27: 34011
TEXTURE28: 34012
TEXTURE29: 34013
TEXTURE3: 33987
TEXTURE30: 34014
TEXTURE31: 34015
TEXTURE4: 33988
TEXTURE5: 33989
TEXTURE6: 33990
TEXTURE7: 33991
TEXTURE8: 33992
TEXTURE9: 33993
TRIANGLE_FAN: 6
TRIANGLE_STRIP: 5
TRIANGLES: 4
UNPACK_ALIGNMENT: 3317
UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443
UNPACK_FLIP_Y_WEBGL: 37440
UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441
UNSIGNED_BYTE: 5121
UNSIGNED_INT: 5125
UNSIGNED_SHORT: 5123
UNSIGNED_SHORT_4_4_4_4: 32819
UNSIGNED_SHORT_5_5_5_1: 32820
UNSIGNED_SHORT_5_6_5: 33635
VALIDATE_STATUS: 35715
VENDOR: 7936
VERSION: 7938
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975
VERTEX_ATTRIB_ARRAY_ENABLED: 34338
VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922
VERTEX_ATTRIB_ARRAY_POINTER: 34373
VERTEX_ATTRIB_ARRAY_SIZE: 34339
VERTEX_ATTRIB_ARRAY_STRIDE: 34340
VERTEX_ATTRIB_ARRAY_TYPE: 34341
VERTEX_SHADER: 35633
VIEWPORT: 2978
ZERO: 0

Methods

  • Parameters

    • texture: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    • red: number
    • green: number
    • blue: number
    • alpha: number

    Returns void

  • Parameters

    • mode: number

    Returns void

  • Parameters

    • modeRGB: number
    • modeAlpha: number

    Returns void

  • Parameters

    • sfactor: number
    • dfactor: number

    Returns void

  • Parameters

    • srcRGB: number
    • dstRGB: number
    • srcAlpha: number
    • dstAlpha: number

    Returns void

  • Parameters

    • target: number
    • size: number
    • usage: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    • target: number

    Returns number

  • Parameters

    • mask: number

    Returns void

  • Parameters

    • red: number
    • green: number
    • blue: number
    • alpha: number

    Returns void

  • Parameters

    • depth: number

    Returns void

  • Parameters

    • s: number

    Returns void

  • Parameters

    • red: boolean
    • green: boolean
    • blue: boolean
    • alpha: boolean

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    • target: number
    • level: number
    • internalformat: number
    • x: number
    • y: number
    • width: number
    • height: number
    • border: number

    Returns void

  • Parameters

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • x: number
    • y: number
    • width: number
    • height: number

    Returns void

  • Parameters

    • type: number

    Returns null | WebGLShader

  • Parameters

    • mode: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    • func: number

    Returns void

  • Parameters

    • flag: boolean

    Returns void

  • Parameters

    • zNear: number
    • zFar: number

    Returns void

  • Parameters

    • cap: number

    Returns void

  • Parameters

    • index: number

    Returns void

  • Parameters

    • mode: number
    • first: number
    • count: number

    Returns void

  • Parameters

    • mode: number
    • count: number
    • type: number
    • offset: number

    Returns void

  • Parameters

    • cap: number

    Returns void

  • Parameters

    • index: number

    Returns void

  • Returns void

  • Returns void

  • Parameters

    • target: number
    • attachment: number
    • renderbuffertarget: number
    • renderbuffer: null | WebGLRenderbuffer

    Returns void

  • Parameters

    • target: number
    • attachment: number
    • textarget: number
    • texture: null | WebGLTexture
    • level: number

    Returns void

  • Parameters

    • mode: number

    Returns void

  • Parameters

    • target: number

    Returns void

  • Parameters

    Returns number

  • Parameters

    • target: number
    • pname: number

    Returns any

  • Returns number

  • Parameters

    • extensionName: "ANGLE_instanced_arrays"

    Returns null | ANGLE_instanced_arrays

  • Parameters

    • extensionName: "EXT_blend_minmax"

    Returns null | EXT_blend_minmax

  • Parameters

    • extensionName: "EXT_color_buffer_float"

    Returns null | EXT_color_buffer_float

  • Parameters

    • extensionName: "EXT_color_buffer_half_float"

    Returns null | EXT_color_buffer_half_float

  • Parameters

    • extensionName: "EXT_float_blend"

    Returns null | EXT_float_blend

  • Parameters

    • extensionName: "EXT_frag_depth"

    Returns null | EXT_frag_depth

  • Parameters

    • extensionName: "EXT_sRGB"

    Returns null | EXT_sRGB

  • Parameters

    • extensionName: "EXT_shader_texture_lod"

    Returns null | EXT_shader_texture_lod

  • Parameters

    • extensionName: "EXT_texture_compression_bptc"

    Returns null | EXT_texture_compression_bptc

  • Parameters

    • extensionName: "EXT_texture_compression_rgtc"

    Returns null | EXT_texture_compression_rgtc

  • Parameters

    • extensionName: "EXT_texture_filter_anisotropic"

    Returns null | EXT_texture_filter_anisotropic

  • Parameters

    • extensionName: "KHR_parallel_shader_compile"

    Returns null | KHR_parallel_shader_compile

  • Parameters

    • extensionName: "OES_element_index_uint"

    Returns null | OES_element_index_uint

  • Parameters

    • extensionName: "OES_fbo_render_mipmap"

    Returns null | OES_fbo_render_mipmap

  • Parameters

    • extensionName: "OES_standard_derivatives"

    Returns null | OES_standard_derivatives

  • Parameters

    • extensionName: "OES_texture_float"

    Returns null | OES_texture_float

  • Parameters

    • extensionName: "OES_texture_float_linear"

    Returns null | OES_texture_float_linear

  • Parameters

    • extensionName: "OES_texture_half_float"

    Returns null | OES_texture_half_float

  • Parameters

    • extensionName: "OES_texture_half_float_linear"

    Returns null | OES_texture_half_float_linear

  • Parameters

    • extensionName: "OES_vertex_array_object"

    Returns null | OES_vertex_array_object

  • Parameters

    • extensionName: "OVR_multiview2"

    Returns null | OVR_multiview2

  • Parameters

    • extensionName: "WEBGL_color_buffer_float"

    Returns null | WEBGL_color_buffer_float

  • Parameters

    • extensionName: "WEBGL_compressed_texture_astc"

    Returns null | WEBGL_compressed_texture_astc

  • Parameters

    • extensionName: "WEBGL_compressed_texture_etc"

    Returns null | WEBGL_compressed_texture_etc

  • Parameters

    • extensionName: "WEBGL_compressed_texture_etc1"

    Returns null | WEBGL_compressed_texture_etc1

  • Parameters

    • extensionName: "WEBGL_compressed_texture_pvrtc"

    Returns null | WEBGL_compressed_texture_pvrtc

  • Parameters

    • extensionName: "WEBGL_compressed_texture_s3tc"

    Returns null | WEBGL_compressed_texture_s3tc

  • Parameters

    • extensionName: "WEBGL_compressed_texture_s3tc_srgb"

    Returns null | WEBGL_compressed_texture_s3tc_srgb

  • Parameters

    • extensionName: "WEBGL_debug_renderer_info"

    Returns null | WEBGL_debug_renderer_info

  • Parameters

    • extensionName: "WEBGL_debug_shaders"

    Returns null | WEBGL_debug_shaders

  • Parameters

    • extensionName: "WEBGL_depth_texture"

    Returns null | WEBGL_depth_texture

  • Parameters

    • extensionName: "WEBGL_draw_buffers"

    Returns null | WEBGL_draw_buffers

  • Parameters

    • extensionName: "WEBGL_lose_context"

    Returns null | WEBGL_lose_context

  • Parameters

    • extensionName: "WEBGL_multi_draw"

    Returns null | WEBGL_multi_draw

  • Parameters

    • name: string

    Returns any

  • Parameters

    • target: number
    • attachment: number
    • pname: number

    Returns any

  • Parameters

    • pname: number

    Returns any

  • Parameters

    Returns null | string

  • Parameters

    Returns any

  • Parameters

    • target: number
    • pname: number

    Returns any

  • Parameters

    Returns null | string

  • Parameters

    Returns any

  • Parameters

    • shadertype: number
    • precisiontype: number

    Returns null | WebGLShaderPrecisionFormat

  • Parameters

    Returns null | string

  • Returns null | string[]

  • Parameters

    • target: number
    • pname: number

    Returns any

  • Parameters

    • index: number
    • pname: number

    Returns any

  • Parameters

    • index: number
    • pname: number

    Returns number

  • Parameters

    • target: number
    • mode: number

    Returns void

  • Parameters

    Returns boolean

  • Returns boolean

  • Parameters

    • cap: number

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    • width: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    • pname: number
    • param: number | boolean

    Returns void

  • Parameters

    • factor: number
    • units: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    • target: number
    • internalformat: number
    • width: number
    • height: number

    Returns void

  • Parameters

    • value: number
    • invert: boolean

    Returns void

  • Parameters

    • x: number
    • y: number
    • width: number
    • height: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    • func: number
    • ref: number
    • mask: number

    Returns void

  • Parameters

    • face: number
    • func: number
    • ref: number
    • mask: number

    Returns void

  • Parameters

    • mask: number

    Returns void

  • Parameters

    • face: number
    • mask: number

    Returns void

  • Parameters

    • fail: number
    • zfail: number
    • zpass: number

    Returns void

  • Parameters

    • face: number
    • fail: number
    • zfail: number
    • zpass: number

    Returns void

  • Parameters

    • target: number
    • level: number
    • internalformat: number
    • width: number
    • height: number
    • border: number
    • format: number
    • type: number
    • pixels: null | ArrayBufferView<ArrayBufferLike>

    Returns void

  • Parameters

    • target: number
    • level: number
    • internalformat: number
    • format: number
    • type: number
    • source: TexImageSource

    Returns void

  • Parameters

    • target: number
    • pname: number
    • param: number

    Returns void

  • Parameters

    • target: number
    • pname: number
    • param: number

    Returns void

  • Parameters

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • width: number
    • height: number
    • format: number
    • type: number
    • pixels: null | ArrayBufferView<ArrayBufferLike>

    Returns void

  • Parameters

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • format: number
    • type: number
    • source: TexImageSource

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    • index: number
    • x: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    • index: number
    • values: Iterable<number, any, any>

    Returns void

  • Parameters

    • index: number
    • x: number
    • y: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    • index: number
    • values: Iterable<number, any, any>

    Returns void

  • Parameters

    • index: number
    • x: number
    • y: number
    • z: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    • index: number
    • values: Iterable<number, any, any>

    Returns void

  • Parameters

    • index: number
    • x: number
    • y: number
    • z: number
    • w: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    • index: number
    • values: Iterable<number, any, any>

    Returns void

  • Parameters

    • index: number
    • size: number
    • type: number
    • normalized: boolean
    • stride: number
    • offset: number

    Returns void

  • Parameters

    • x: number
    • y: number
    • width: number
    • height: number

    Returns void